SkyDash — Neon Horizon
A flow-state run through the neon corridor while the score multiplier climbs. Recorded live from the running build.
Verified real gameplay captureQMAI · real gameplay · engine
Genuine agent-playtest captures recorded from live QMAI builds, plus a playable look at the real-time rendering engine behind them. Every clip on this page is real gameplay — no title screens, no mockups.
Captured game media
Source-backed agent playtest recordings from the live builds. Each clip autoplays muted — open any game in the arcade to play it yourself.
A flow-state run through the neon corridor while the score multiplier climbs. Recorded live from the running build.
Verified real gameplay captureDraft moons for your Choir, fuse three alike into a stronger moon, then launch them into orbit. Live capture from gravitas.qmai.dev.
Verified real gameplay captureA night-city survival run through streets, crates, and rifle pickups as the swarm closes in.
Verified real gameplay captureA chapter capture from the Drowned Choir dungeon and its tide-socket puzzle.
Verified real gameplay captureA six-contract salvage run through the Glass Rain Foundry.
Verified real gameplay captureThe Brass Gate capture: issue orders, hold morale, and breach the citadel.
Verified real gameplay captureThe Second Leaf campaign run: party management, authored quests, and seam exploration.
Verified real gameplay capturePrecision-input arena play through the Mint Breach wave.
Verified real gameplay capturePlayable engine demos
Real-time 3D scenes rendered live by the QMAI engine. Every still below is a genuine frame captured from the running demo — click any to play it yourself in the browser.
Live in your browser · WebGL2 — a real frame captured from the running engine, not a mockup.
Play the live demo
Live in your browser · WebGL2 — a real frame captured from the running engine, not a mockup.
Play the live demo
Live in your browser · WebGL2 — a real frame captured from the running engine, not a mockup.
Play the live demo
Live in your browser · WebGL2 — a real frame captured from the running engine, not a mockup.
Play the live demo
Live in your browser · WebGL2 — a real frame captured from the running engine, not a mockup.
Play the live demo
Live in your browser · WebGL2 — a real frame captured from the running engine, not a mockup.
Play the live demo
Live in your browser · WebGL2 — a real frame captured from the running engine, not a mockup.
Play the live demoThe flagship arcade and every playable QMAI title live next door. This showcase stays strictly to real captures — the arcade is where you play everything.